Source code that accompanies The CUDA Handbook.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 

151 lines
4.2 KiB

/*
*
* tex1dfetch_int2float.cu
*
* Microdemo for the method used by GPU texturing hardware to
* promote integers to unitized floats.
*
* Build with: nvcc -I ../chLib <options> tex1dfetch_int2float.cu
* Requires: No minimum SM requirement.
*
* Copyright (c) 2011-2012, Archaea Software, LLC.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
*/
#include <stdio.h>
#include <assert.h>
#include <chError.h>
texture<signed char, 1, cudaReadModeNormalizedFloat> tex;
extern "C" __global__ void
TexReadout( float *out, size_t N )
{
for ( size_t i = blockIdx.x*blockDim.x + threadIdx.x;
i < N;
i += gridDim.x*blockDim.x )
{
out[i] = tex1Dfetch( tex, i );
}
}
template<class T> float TexPromoteToFloat( T ) { return 0.0f; }
float
TexPromoteToFloat( signed char c )
{
if ( c == (signed char) 0x80 ) {
return -1.0f;
}
return (float) c / 127.0f;
}
float
TexPromoteToFloat( short s )
{
if ( s == (short) 0x8000 ) {
return -1.0f;
}
return (float) s / 32767.0f;
}
float
TexPromoteToFloat( unsigned char uc )
{
return (float) uc / 255.0f;
}
float
TexPromoteToFloat( unsigned short us )
{
return (float) us / 65535.0f;
}
template<class T>
void
CheckTexPromoteToFloat( size_t N )
{
T *inHost, *inDevice;
float *foutHost, *foutDevice;
cudaError_t status;
cuda(HostAlloc( (void **) &inHost,
N*sizeof(T),
cudaHostAllocMapped));
cuda(HostGetDevicePointer( (void **) &inDevice,
inHost,
0 ));
cuda(HostAlloc( (void **) &foutHost,
N*sizeof(float),
cudaHostAllocMapped));
cuda(HostGetDevicePointer( (void **) &foutDevice,
foutHost,
0 ));
for ( int i = 0; i < N; i++ ) {
inHost[i] = (T) i;
}
memset( foutHost, 0, N*sizeof(float) );
cuda(BindTexture( NULL,
tex,
inDevice,
cudaCreateChannelDesc<T>(),
N*sizeof(T)));
TexReadout<<<2,384>>>( foutDevice, N );
cuda(DeviceSynchronize());
for ( int i = 0; i < N; i++ ) {
printf( "%.2f ", foutHost[i] );
assert( foutHost[i] == TexPromoteToFloat( (T) i ) );
}
printf( "\n" );
Error:
cudaFreeHost( inHost );
cudaFreeHost( foutHost );
}
int
main( int argc, char *argv[] )
{
int ret = 1;
cudaError_t status;
cuda(SetDeviceFlags(cudaDeviceMapHost));
cuda(Free(0));
CheckTexPromoteToFloat<signed char>( 256 );
CheckTexPromoteToFloat<unsigned char>( 256 );
CheckTexPromoteToFloat<short>( 65536 );
CheckTexPromoteToFloat<unsigned short>( 65536 );
ret = 0;
Error:
return ret;
}