/* * * tex1dfetch_int2float.cu * * Microdemo for the method used by GPU texturing hardware to * promote integers to unitized floats. * * Build with: nvcc -I ../chLib tex1dfetch_int2float.cu * Requires: No minimum SM requirement. * * Copyright (c) 2011-2012, Archaea Software, LLC. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ #include #include #include texture tex; extern "C" __global__ void TexReadout( float *out, size_t N ) { for ( size_t i = blockIdx.x*blockDim.x + threadIdx.x; i < N; i += gridDim.x*blockDim.x ) { out[i] = tex1Dfetch( tex, i ); } } template float TexPromoteToFloat( T ) { return 0.0f; } float TexPromoteToFloat( signed char c ) { if ( c == (signed char) 0x80 ) { return -1.0f; } return (float) c / 127.0f; } float TexPromoteToFloat( short s ) { if ( s == (short) 0x8000 ) { return -1.0f; } return (float) s / 32767.0f; } float TexPromoteToFloat( unsigned char uc ) { return (float) uc / 255.0f; } float TexPromoteToFloat( unsigned short us ) { return (float) us / 65535.0f; } template void CheckTexPromoteToFloat( size_t N ) { T *inHost, *inDevice; float *foutHost, *foutDevice; cudaError_t status; cuda(HostAlloc( (void **) &inHost, N*sizeof(T), cudaHostAllocMapped)); cuda(HostGetDevicePointer( (void **) &inDevice, inHost, 0 )); cuda(HostAlloc( (void **) &foutHost, N*sizeof(float), cudaHostAllocMapped)); cuda(HostGetDevicePointer( (void **) &foutDevice, foutHost, 0 )); for ( int i = 0; i < N; i++ ) { inHost[i] = (T) i; } memset( foutHost, 0, N*sizeof(float) ); cuda(BindTexture( NULL, tex, inDevice, cudaCreateChannelDesc(), N*sizeof(T))); TexReadout<<<2,384>>>( foutDevice, N ); cuda(DeviceSynchronize()); for ( int i = 0; i < N; i++ ) { printf( "%.2f ", foutHost[i] ); assert( foutHost[i] == TexPromoteToFloat( (T) i ) ); } printf( "\n" ); Error: cudaFreeHost( inHost ); cudaFreeHost( foutHost ); } int main( int argc, char *argv[] ) { int ret = 1; cudaError_t status; cuda(SetDeviceFlags(cudaDeviceMapHost)); cuda(Free(0)); CheckTexPromoteToFloat( 256 ); CheckTexPromoteToFloat( 256 ); CheckTexPromoteToFloat( 65536 ); CheckTexPromoteToFloat( 65536 ); ret = 0; Error: return ret; }