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153 lines
4.6 KiB
153 lines
4.6 KiB
/* |
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* Copyright (c) 2019 Intel Corporation |
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* |
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* SPDX-License-Identifier: Apache-2.0 |
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*/ |
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#include <zephyr/sys/sys_heap.h> |
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#include <zephyr/sys/util.h> |
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#include <zephyr/kernel.h> |
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#include "heap.h" |
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struct z_heap_stress_rec { |
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void *(*alloc_fn)(void *arg, size_t bytes); |
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void (*free_fn)(void *arg, void *p); |
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void *arg; |
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size_t total_bytes; |
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struct z_heap_stress_block *blocks; |
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size_t nblocks; |
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size_t blocks_alloced; |
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size_t bytes_alloced; |
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uint32_t target_percent; |
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}; |
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struct z_heap_stress_block { |
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void *ptr; |
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size_t sz; |
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}; |
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/* Very simple LCRNG (from https://nuclear.llnl.gov/CNP/rng/rngman/node4.html) |
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* |
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* Here to guarantee cross-platform test repeatability. |
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*/ |
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static uint32_t rand32(void) |
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{ |
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static uint64_t state = 123456789; /* seed */ |
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state = state * 2862933555777941757UL + 3037000493UL; |
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return (uint32_t)(state >> 32); |
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} |
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static bool rand_alloc_choice(struct z_heap_stress_rec *sr) |
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{ |
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/* Edge cases: no blocks allocated, and no space for a new one */ |
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if (sr->blocks_alloced == 0) { |
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return true; |
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} else if (sr->blocks_alloced >= sr->nblocks) { |
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return false; |
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} else { |
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/* The way this works is to scale the chance of choosing to |
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* allocate vs. free such that it's even odds when the heap is |
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* at the target percent, with linear tapering on the low |
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* slope (i.e. we choose to always allocate with an empty |
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* heap, allocate 50% of the time when the heap is exactly at |
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* the target, and always free when above the target). In |
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* practice, the operations aren't quite symmetric (you can |
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* always free, but your allocation might fail), and the units |
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* aren't matched (we're doing math based on bytes allocated |
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* and ignoring the overhead) but this is close enough. And |
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* yes, the math here is coarse (in units of percent), but |
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* that's good enough and fits well inside 32 bit quantities. |
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* (Note precision issue when heap size is above 40MB |
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* though!). |
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*/ |
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__ASSERT(sr->total_bytes < 0xffffffffU / 100, "too big for u32!"); |
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uint32_t full_pct = (100 * sr->bytes_alloced) / sr->total_bytes; |
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uint32_t target = sr->target_percent ? sr->target_percent : 1; |
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uint32_t free_chance = 0xffffffffU; |
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if (full_pct < sr->target_percent) { |
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free_chance = full_pct * (0x80000000U / target); |
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} |
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return rand32() > free_chance; |
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} |
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} |
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/* Chooses a size of block to allocate, logarithmically favoring |
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* smaller blocks (i.e. blocks twice as large are half as frequent |
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*/ |
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static size_t rand_alloc_size(struct z_heap_stress_rec *sr) |
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{ |
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ARG_UNUSED(sr); |
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/* Min scale of 4 means that the half of the requests in the |
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* smallest size have an average size of 8 |
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*/ |
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int scale = 4 + __builtin_clz(rand32()); |
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return rand32() & BIT_MASK(scale); |
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} |
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/* Returns the index of a randomly chosen block to free */ |
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static size_t rand_free_choice(struct z_heap_stress_rec *sr) |
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{ |
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return rand32() % sr->blocks_alloced; |
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} |
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/* General purpose heap stress test. Takes function pointers to allow |
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* for testing multiple heap APIs with the same rig. The alloc and |
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* free functions are passed back the argument as a context pointer. |
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* The "log" function is for readable user output. The total_bytes |
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* argument should reflect the size of the heap being tested. The |
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* scratch array is used to store temporary state and should be sized |
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* about half as large as the heap itself. Returns true on success. |
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*/ |
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void sys_heap_stress(void *(*alloc_fn)(void *arg, size_t bytes), |
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void (*free_fn)(void *arg, void *p), |
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void *arg, size_t total_bytes, |
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uint32_t op_count, |
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void *scratch_mem, size_t scratch_bytes, |
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int target_percent, |
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struct z_heap_stress_result *result) |
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{ |
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struct z_heap_stress_rec sr = { |
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.alloc_fn = alloc_fn, |
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.free_fn = free_fn, |
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.arg = arg, |
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.total_bytes = total_bytes, |
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.blocks = scratch_mem, |
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.nblocks = scratch_bytes / sizeof(struct z_heap_stress_block), |
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.target_percent = target_percent, |
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}; |
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*result = (struct z_heap_stress_result) {0}; |
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for (uint32_t i = 0; i < op_count; i++) { |
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if (rand_alloc_choice(&sr)) { |
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size_t sz = rand_alloc_size(&sr); |
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void *p = sr.alloc_fn(sr.arg, sz); |
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result->total_allocs++; |
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if (p != NULL) { |
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result->successful_allocs++; |
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sr.blocks[sr.blocks_alloced].ptr = p; |
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sr.blocks[sr.blocks_alloced].sz = sz; |
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sr.blocks_alloced++; |
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sr.bytes_alloced += sz; |
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} |
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} else { |
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int b = rand_free_choice(&sr); |
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void *p = sr.blocks[b].ptr; |
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size_t sz = sr.blocks[b].sz; |
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result->total_frees++; |
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sr.blocks[b] = sr.blocks[sr.blocks_alloced - 1]; |
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sr.blocks_alloced--; |
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sr.bytes_alloced -= sz; |
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sr.free_fn(sr.arg, p); |
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} |
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result->accumulated_in_use_bytes += sr.bytes_alloced; |
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} |
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}
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