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1294 lines
43 KiB
1294 lines
43 KiB
.. _application: |
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Application Development |
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####################### |
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.. note:: |
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|
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In this document, we'll assume your **application directory** is |
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:file:`<home>/app`, and that its **build directory** is |
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:file:`<home>/app/build`. |
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(These terms are defined in the following Overview.) |
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On Linux/macOS, <home> is equivalent to ``~``, whereas on Windows it's |
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``%userprofile%``. |
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Overview |
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******** |
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Zephyr's build system is based on `CMake`_. |
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The build system is application-centric, and requires Zephyr-based applications |
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to initiate building the kernel source tree. The application build controls |
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the configuration and build process of both the application and Zephyr itself, |
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compiling them into a single binary. |
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|
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Zephyr's base directory hosts Zephyr's own source code, its kernel |
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configuration options, and its build definitions. |
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|
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The files in the **application directory** link Zephyr with the |
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application. This directory contains all application-specific files, such as |
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configuration options and source code. |
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An application in its simplest form has the following contents: |
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.. code-block:: none |
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<home>/app |
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├── CMakeLists.txt |
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├── prj.conf |
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└── src |
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└── main.c |
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These contents are: |
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* **CMakeLists.txt**: This file tells the build system where to find the other |
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application files, and links the application directory with Zephyr's CMake |
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build system. This link provides features supported by Zephyr's build system, |
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such as board-specific kernel configuration files, the ability to run and |
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debug compiled binaries on real or emulated hardware, and more. |
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|
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* **Kernel configuration files**: An application typically provides a |
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Kconfig configuration file (usually called :file:`prj.conf`) that specifies |
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application-specific values for one or more kernel configuration options. |
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These application settings are merged with board-specific settings to produce |
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a kernel configuration. |
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See :ref:`application-kconfig` below for more information. |
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* **Application source code files**: An application typically provides one |
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or more application-specific files, written in C or assembly language. These |
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files are usually located in a sub-directory called :file:`src`. |
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Once an application has been defined, you can use CMake to create project files |
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for building it from a directory where you want to host these files. This is |
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known as the **build directory**. Application build artifacts are always |
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generated in a build directory; Zephyr does not support "in-tree" builds. |
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The following sections describe how to create, build, and run Zephyr |
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applications, followed by more detailed reference material. |
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.. _source_tree_v2: |
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Source Tree Structure |
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********************* |
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Understanding the Zephyr source tree can be helpful in locating the code |
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associated with a particular Zephyr feature. |
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|
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At the top of the tree there are several files that are of importance: |
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|
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:file:`CMakeLists.txt` |
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The top-level file for the CMake build system, containing a lot of the |
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logic required to build Zephyr. |
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:file:`Kconfig` |
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The top-level Kconfig file, which refers to the file :file:`Kconfig.zephyr` |
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also found at the top-level directory. |
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See :ref:`the Kconfig section of the manual <kconfig>` for detailed Kconfig |
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documentation. |
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:file:`west.yml` |
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The :ref:`west` manifest, listing the external repositories managed by |
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the west command-line tool. |
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The Zephyr source tree also contains the following top-level |
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directories, each of which may have one or more additional levels of |
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subdirectories which are not described here. |
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:file:`arch` |
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Architecture-specific kernel and system-on-chip (SoC) code. |
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Each supported architecture (for example, x86 and ARM) |
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has its own subdirectory, |
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which contains additional subdirectories for the following areas: |
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* architecture-specific kernel source files |
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* architecture-specific kernel include files for private APIs |
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:file:`soc` |
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SoC related code and configuration files. |
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:file:`boards` |
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Board related code and configuration files. |
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:file:`doc` |
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Zephyr technical documentation source files and tools used to |
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generate the https://docs.zephyrproject.org web content. |
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:file:`drivers` |
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Device driver code. |
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:file:`dts` |
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:ref:`devicetree <dt-guide>` source files used to describe non-discoverable |
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board-specific hardware details. |
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:file:`include` |
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Include files for all public APIs, except those defined under :file:`lib`. |
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:file:`kernel` |
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Architecture-independent kernel code. |
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:file:`lib` |
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Library code, including the minimal standard C library. |
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:file:`misc` |
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Miscellaneous code that doesn't belong to any of the other top-level |
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directories. |
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:file:`samples` |
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Sample applications that demonstrate the use of Zephyr features. |
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:file:`scripts` |
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Various programs and other files used to build and test Zephyr |
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applications. |
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:file:`cmake` |
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Additional build scripts needed to build Zephyr. |
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:file:`subsys` |
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Subsystems of Zephyr, including: |
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* USB device stack code. |
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* Networking code, including the Bluetooth stack and networking stacks. |
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* File system code. |
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* Bluetooth host and controller |
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:file:`tests` |
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Test code and benchmarks for Zephyr features. |
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:file:`share` |
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Additional architecture independent data. Currently containing Zephyr CMake |
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package. |
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Creating an Application |
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*********************** |
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Follow these steps to create a new application directory. (Refer to |
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:ref:`samples-and-demos` for existing applications provided as part of Zephyr.) |
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#. Create an application directory on your workstation computer, outside of the |
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Zephyr base directory. Usually you'll want to create it somewhere under |
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your user's home directory. |
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For example, in a Unix shell or Windows ``cmd.exe`` prompt, navigate to |
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where you want to create your application, then enter: |
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.. code-block:: console |
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mkdir app |
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.. warning:: |
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Building Zephyr or creating an application in a directory with spaces |
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anywhere on the path is not supported. So the Windows path |
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:file:`C:\\Users\\YourName\\app` will work, but :file:`C:\\Users\\Your |
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Name\\app` will not. |
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|
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#. It's recommended to place all application source code in a subdirectory |
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named :file:`src`. This makes it easier to distinguish between project |
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files and sources. |
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Continuing the previous example, enter: |
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.. code-block:: console |
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cd app |
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mkdir src |
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#. Place your application source code in the :file:`src` sub-directory. For |
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this example, we'll assume you created a file named :file:`src/main.c`. |
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#. Create a file named :file:`CMakeLists.txt` in the ``app`` directory with the |
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following contents: |
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.. code-block:: cmake |
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# Find Zephyr. This also loads Zephyr's build system. |
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cmake_minimum_required(VERSION 3.13.1) |
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find_package(Zephyr) |
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project(my_zephyr_app) |
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# Add your source file to the "app" target. This must come after |
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# find_package(Zephyr) which defines the target. |
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target_sources(app PRIVATE src/main.c) |
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``find_package(Zephyr)`` sets the minimum CMake version and pulls in the |
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Zephyr build system, which creates a CMake target named ``app`` (see |
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:ref:`cmake_pkg`). Adding sources to this target is how you include them in |
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the build. |
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.. note:: ``cmake_minimum_required()`` is also invoked by the Zephyr package. |
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The most recent of the two versions will be enforced by CMake. |
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#. Set Kconfig configuration options. See :ref:`application-kconfig`. |
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#. Configure any devicetree overlays needed by your application. |
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See :ref:`set-devicetree-overlays`. |
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.. note:: |
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``include($ENV{ZEPHYR_BASE}/cmake/app/boilerplate.cmake NO_POLICY_SCOPE)`` |
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is still supported for backward compatibility with older applications. |
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Including ``boilerplate.cmake`` directly in the sample still requires to run |
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``source zephyr-env.sh`` or execute ``zephyr-env.cmd`` before building the |
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application. |
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.. _important-build-vars: |
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Important Build System Variables |
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******************************** |
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You can control the Zephyr build system using many variables. This |
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section describes the most important ones that every Zephyr developer |
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should know about. |
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.. note:: |
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The variables :makevar:`BOARD`, :makevar:`CONF_FILE`, and |
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:makevar:`DTC_OVERLAY_FILE` can be supplied to the build system in |
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3 ways (in order of precedence): |
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* As a parameter to the ``west build`` or ``cmake`` invocation via the |
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``-D`` command-line switch. If you have multiple overlay files, you should |
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use quotations, ``"file1.overlay;file2.overlay"`` |
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* As :ref:`env_vars`. |
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* As a ``set(<VARIABLE> <VALUE>)`` statement in your :file:`CMakeLists.txt` |
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* :makevar:`ZEPHYR_BASE`: Zephyr base variable used by the build system. |
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``find_package(Zephyr)`` will automatically set this as a cached CMake |
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variable. But ``ZEPHYR_BASE`` can also be set as an environment variable in |
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order to force CMake to use a specific Zephyr installation. |
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* :makevar:`BOARD`: Selects the board that the application's build |
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will use for the default configuration. See :ref:`boards` for |
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built-in boards, and :ref:`board_porting_guide` for information on |
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adding board support. |
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* :makevar:`CONF_FILE`: Indicates the name of one or more configuration |
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fragment files. Multiple filenames can be separated with either spaces or |
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semicolons. Each file includes Kconfig configuration values that override |
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the default configuration values. |
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See :ref:`initial-conf` for more information. |
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* :makevar:`DTC_OVERLAY_FILE`: One or more devicetree overlay files to use. |
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Multiple files can be separated with semicolons. |
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See :ref:`set-devicetree-overlays` for examples and :ref:`devicetree-intro` |
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for information about devicetree and Zephyr. |
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* :makevar:`ZEPHYR_MODULES`: A CMake list containing absolute paths of |
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additional directories with source code, Kconfig, etc. that should be used in |
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the application build. See :ref:`modules` for details. |
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.. _build_an_application: |
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Building an Application |
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*********************** |
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|
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The Zephyr build system compiles and links all components of an application |
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into a single application image that can be run on simulated hardware or real |
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hardware. |
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Like any other CMake-based system, the build process takes place :ref:`in |
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two stages <cmake-details>`. First, build files (also known as a buildsystem) |
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are generated using the ``cmake`` command-line tool while specifying a |
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generator. This generator determines the native build tool the buildsystem |
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will use in the second stage. |
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The second stage runs the native build tool to actually build the |
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source files and generate an image. To learn more about these concepts refer to |
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the `CMake introduction`_ in the official CMake documentation. |
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|
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Although the default build tool in Zephyr is :std:ref:`west <west>`, Zephyr's |
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meta-tool, which invokes ``cmake`` and the underlying build tool (``ninja`` or |
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``make``) behind the scenes, you can also choose to invoke ``cmake`` directly if |
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you prefer. On Linux and macOS you can choose between the ``make`` and |
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``ninja`` |
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generators (i.e. build tools), whereas on Windows you need to use ``ninja``, |
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since ``make`` is not supported on this platform. |
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For simplicity we will use ``ninja`` throughout this guide, and if you |
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choose to use ``west build`` to build your application know that it will |
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default to ``ninja`` under the hood. |
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As an example, let's build the Hello World sample for the ``reel_board``: |
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.. zephyr-app-commands:: |
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:tool: all |
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:app: samples/hello_world |
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:board: reel_board |
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:goals: build |
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On Linux and macOS, you can also build with ``make`` instead of ``ninja``: |
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Using west: |
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|
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- to use ``make`` just once, add ``-- -G"Unix Makefiles"`` to the west build |
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command line; see the :ref:`west build <west-building-generator>` |
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documentation for an example. |
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- to use ``make`` by default from now on, run ``west config build.generator |
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"Unix Makefiles"``. |
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Using CMake directly: |
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.. zephyr-app-commands:: |
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:tool: cmake |
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:app: samples/hello_world |
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:generator: make |
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:host-os: unix |
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:board: reel_board |
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:goals: build |
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Basics |
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====== |
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#. Navigate to the application directory :file:`<home>/app`. |
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#. Enter the following commands to build the application's :file:`zephyr.elf` |
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image for the board specified in the command-line parameters: |
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.. zephyr-app-commands:: |
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:tool: all |
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:cd-into: |
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:board: <board> |
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:goals: build |
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|
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If desired, you can build the application using the configuration settings |
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specified in an alternate :file:`.conf` file using the :code:`CONF_FILE` |
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parameter. These settings will override the settings in the application's |
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:file:`.config` file or its default :file:`.conf` file. For example: |
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.. zephyr-app-commands:: |
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:tool: all |
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:cd-into: |
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:board: <board> |
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:gen-args: -DCONF_FILE=prj.alternate.conf |
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:goals: build |
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:compact: |
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As described in the previous section, you can instead choose to permanently |
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set the board and configuration settings by either exporting :makevar:`BOARD` |
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and :makevar:`CONF_FILE` environment variables or by setting their values |
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in your :file:`CMakeLists.txt` using ``set()`` statements. |
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Additionally, ``west`` allows you to :ref:`set a default board |
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<west-building-config>`. |
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.. _build-directory-contents: |
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Build Directory Contents |
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======================== |
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When using the Ninja generator a build directory looks like this: |
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.. code-block:: none |
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<home>/app/build |
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├── build.ninja |
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├── CMakeCache.txt |
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├── CMakeFiles |
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├── cmake_install.cmake |
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├── rules.ninja |
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└── zephyr |
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The most notable files in the build directory are: |
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* :file:`build.ninja`, which can be invoked to build the application. |
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* A :file:`zephyr` directory, which is the working directory of the |
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generated build system, and where most generated files are created and |
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stored. |
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After running ``ninja``, the following build output files will be written to |
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the :file:`zephyr` sub-directory of the build directory. (This is **not the |
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Zephyr base directory**, which contains the Zephyr source code etc. and is |
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described above.) |
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* :file:`.config`, which contains the configuration settings |
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used to build the application. |
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.. note:: |
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The previous version of :file:`.config` is saved to :file:`.config.old` |
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whenever the configuration is updated. This is for convenience, as |
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comparing the old and new versions can be handy. |
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|
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* Various object files (:file:`.o` files and :file:`.a` files) containing |
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compiled kernel and application code. |
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* :file:`zephyr.elf`, which contains the final combined application and |
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kernel binary. Other binary output formats, such as :file:`.hex` and |
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:file:`.bin`, are also supported. |
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.. _application_rebuild: |
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Rebuilding an Application |
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========================= |
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Application development is usually fastest when changes are continually tested. |
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Frequently rebuilding your application makes debugging less painful |
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as the application becomes more complex. It's usually a good idea to |
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rebuild and test after any major changes to the application's source files, |
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CMakeLists.txt files, or configuration settings. |
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.. important:: |
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The Zephyr build system rebuilds only the parts of the application image |
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potentially affected by the changes. Consequently, rebuilding an application |
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is often significantly faster than building it the first time. |
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|
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Sometimes the build system doesn't rebuild the application correctly |
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because it fails to recompile one or more necessary files. You can force |
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the build system to rebuild the entire application from scratch with the |
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following procedure: |
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#. Open a terminal console on your host computer, and navigate to the |
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build directory :file:`<home>/app/build`. |
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#. Enter one of the following commands, depending on whether you want to use |
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``west`` or ``cmake`` directly to delete the application's generated |
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files, except for the :file:`.config` file that contains the |
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application's current configuration information. |
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.. code-block:: console |
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west build -t clean |
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or |
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.. code-block:: console |
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ninja clean |
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Alternatively, enter one of the following commands to delete *all* |
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generated files, including the :file:`.config` files that contain |
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the application's current configuration information for those board |
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types. |
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.. code-block:: console |
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west build -t pristine |
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or |
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.. code-block:: console |
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ninja pristine |
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If you use west, you can take advantage of its capability to automatically |
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:ref:`make the build folder pristine <west-building-config>` whenever it is |
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required. |
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#. Rebuild the application normally following the steps specified |
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in :ref:`build_an_application` above. |
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.. _application_run: |
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|
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Run an Application |
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****************** |
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|
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An application image can be run on a real board or emulated hardware. |
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.. _application_run_board: |
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|
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Running on a Board |
|
================== |
|
|
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Most boards supported by Zephyr let you flash a compiled binary using |
|
the ``flash`` target to copy the binary to the board and run it. |
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Follow these instructions to flash and run an application on real |
|
hardware: |
|
|
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#. Build your application, as described in :ref:`build_an_application`. |
|
|
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#. Make sure your board is attached to your host computer. Usually, you'll do |
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this via USB. |
|
|
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#. Run one of these console commands from the build directory, |
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:file:`<home>/app/build`, to flash the compiled Zephyr image and run it on |
|
your board: |
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.. code-block:: console |
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west flash |
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or |
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.. code-block:: console |
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ninja flash |
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The Zephyr build system integrates with the board support files to |
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use hardware-specific tools to flash the Zephyr binary to your |
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hardware, then run it. |
|
|
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Each time you run the flash command, your application is rebuilt and flashed |
|
again. |
|
|
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In cases where board support is incomplete, flashing via the Zephyr build |
|
system may not be supported. If you receive an error message about flash |
|
support being unavailable, consult :ref:`your board's documentation <boards>` |
|
for additional information on how to flash your board. |
|
|
|
.. note:: When developing on Linux, it's common to need to install |
|
board-specific udev rules to enable USB device access to |
|
your board as a non-root user. If flashing fails, |
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consult your board's documentation to see if this is |
|
necessary. |
|
|
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.. _application_run_qemu: |
|
|
|
Running in an Emulator |
|
====================== |
|
|
|
The kernel has built-in emulator support for QEMU (on Linux/macOS only, this |
|
is not yet supported on Windows). It allows you to run and test an application |
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virtually, before (or in lieu of) loading and running it on actual target |
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hardware. Follow these instructions to run an application via QEMU: |
|
|
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#. Build your application for one of the QEMU boards, as described in |
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:ref:`build_an_application`. |
|
|
|
For example, you could set ``BOARD`` to: |
|
|
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- ``qemu_x86`` to emulate running on an x86-based board |
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- ``qemu_cortex_m3`` to emulate running on an ARM Cortex M3-based board |
|
|
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#. Run one of these console commands from the build directory, |
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:file:`<home>/app/build`, to run the Zephyr binary in QEMU: |
|
|
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.. code-block:: console |
|
|
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west build -t run |
|
|
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or |
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|
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.. code-block:: console |
|
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ninja run |
|
|
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#. Press :kbd:`Ctrl A, X` to stop the application from running |
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in QEMU. |
|
|
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The application stops running and the terminal console prompt |
|
redisplays. |
|
|
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Each time you execute the run command, your application is rebuilt and run |
|
again. |
|
|
|
|
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.. note:: |
|
|
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If the (Linux only) :ref:`Zephyr SDK <zephyr_sdk>` is installed, the ``run`` |
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target will use the SDK's QEMU binary by default. To use another version of |
|
QEMU, :ref:`set the environment variable <env_vars>` :envvar:`QEMU_BIN_PATH` |
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to the path of the QEMU binary you want to use instead. |
|
|
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.. _application_debugging: |
|
.. _custom_board_definition: |
|
|
|
Custom Board, DeviceTree and SOC Definitions |
|
******************************************** |
|
|
|
In cases where the board or platform you are developing for is not yet |
|
supported by Zephyr, you can add board, DeviceTree and SOC definitions |
|
to your application without having to add them to the Zephyr tree. |
|
|
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The structure needed to support out-of-tree board and SOC development |
|
is similar to how boards and SOCs are maintained in the Zephyr tree. By using |
|
this structure, it will be much easier to upstream your platform related work into |
|
the Zephyr tree after your initial development is done. |
|
|
|
Add the custom board to your application or a dedicated repository using the |
|
following structure: |
|
|
|
.. code-block:: console |
|
|
|
boards/ |
|
soc/ |
|
CMakeLists.txt |
|
prj.conf |
|
README.rst |
|
src/ |
|
|
|
where the ``boards`` directory hosts the board you are building for: |
|
|
|
.. code-block:: console |
|
|
|
. |
|
├── boards |
|
│ └── x86 |
|
│ └── my_custom_board |
|
│ ├── doc |
|
│ │ └── img |
|
│ └── support |
|
└── src |
|
|
|
and the ``soc`` directory hosts any SOC code. You can also have boards that are |
|
supported by a SOC that is available in the Zephyr tree. |
|
|
|
Boards |
|
====== |
|
|
|
Use the proper architecture folder name (e.g., ``x86``, ``arm``, etc.) |
|
under ``boards`` for ``my_custom_board``. (See :ref:`boards` for a |
|
list of board architectures.) |
|
|
|
Documentation (under ``doc/``) and support files (under ``support/``) are optional, but |
|
will be needed when submitting to Zephyr. |
|
|
|
The contents of ``my_custom_board`` should follow the same guidelines for any |
|
Zephyr board, and provide the following files:: |
|
|
|
my_custom_board_defconfig |
|
my_custom_board.dts |
|
my_custom_board.yaml |
|
board.cmake |
|
board.h |
|
CMakeLists.txt |
|
doc/ |
|
dts_fixup.h |
|
Kconfig.board |
|
Kconfig.defconfig |
|
pinmux.c |
|
support/ |
|
|
|
|
|
Once the board structure is in place, you can build your application |
|
targeting this board by specifying the location of your custom board |
|
information with the ``-DBOARD_ROOT`` parameter to the CMake |
|
build system: |
|
|
|
.. zephyr-app-commands:: |
|
:tool: all |
|
:board: <board name> |
|
:gen-args: -DBOARD_ROOT=<path to boards> |
|
:goals: build |
|
:compact: |
|
|
|
This will use your custom board configuration and will generate the |
|
Zephyr binary into your application directory. |
|
|
|
You can also define the ``BOARD_ROOT`` variable in the application |
|
:file:`CMakeLists.txt` file. Make sure to do so **before** pulling in the Zephyr |
|
boilerplate with ``find_package(Zephyr ...)``. |
|
|
|
|
|
SOC Definitions |
|
=============== |
|
|
|
Similar to board support, the structure is similar to how SOCs are maintained in |
|
the Zephyr tree, for example: |
|
|
|
.. code-block:: none |
|
|
|
soc |
|
└── arm |
|
└── st_stm32 |
|
├── common |
|
└── stm32l0 |
|
|
|
|
|
|
|
The file :zephyr_file:`soc/Kconfig` will create the top-level |
|
``SoC/CPU/Configuration Selection`` menu in Kconfig. |
|
|
|
Out of tree SoC definitions can be added to this menu using the ``SOC_ROOT`` |
|
CMake variable. This variable contains a semicolon-separated list of directories |
|
which contain SoC support files. |
|
|
|
Following the structure above, the following files can be added to load |
|
more SoCs into the menu. |
|
|
|
.. code-block:: none |
|
|
|
soc |
|
└── arm |
|
└── st_stm32 |
|
├── Kconfig |
|
├── Kconfig.soc |
|
└── Kconfig.defconfig |
|
|
|
The Kconfig files above may describe the SoC or load additional SoC Kconfig files. |
|
|
|
An example of loading ``stm31l0`` specific Kconfig files in this structure: |
|
|
|
.. code-block:: none |
|
|
|
soc |
|
└── arm |
|
└── st_stm32 |
|
├── Kconfig.soc |
|
└── stm32l0 |
|
└── Kconfig.series |
|
|
|
can be done with the following content in ``st_stm32/Kconfig.soc``: |
|
|
|
.. code-block:: none |
|
|
|
rsource "*/Kconfig.series" |
|
|
|
Once the SOC structure is in place, you can build your application |
|
targeting this platform by specifying the location of your custom platform |
|
information with the ``-DSOC_ROOT`` parameter to the CMake |
|
build system: |
|
|
|
.. zephyr-app-commands:: |
|
:tool: all |
|
:board: <board name> |
|
:gen-args: -DSOC_ROOT=<path to soc> -DBOARD_ROOT=<path to boards> |
|
:goals: build |
|
:compact: |
|
|
|
This will use your custom platform configurations and will generate the |
|
Zephyr binary into your application directory. |
|
|
|
See :ref:`modules_build_settings` for information on setting SOC_ROOT in a module's |
|
:file:`zephyr/module.yml` file. |
|
|
|
Or you can define the ``SOC_ROOT`` variable in the application |
|
:file:`CMakeLists.txt` file. Make sure to do so **before** pulling in the |
|
Zephyr boilerplate with ``find_package(Zephyr ...)``. |
|
|
|
.. _dts_root: |
|
|
|
DeviceTree Definitions |
|
====================== |
|
|
|
DeviceTree directory trees are found in ``APPLICATION_SOURCE_DIR``, |
|
``BOARD_DIR``, and ``ZEPHYR_BASE``, but additional trees, or DTS_ROOTs, |
|
can be added by creating this directory tree:: |
|
|
|
include/ |
|
dts/common/ |
|
dts/arm/ |
|
dts/ |
|
dts/bindings/ |
|
|
|
Where 'arm' is changed to the appropriate architecture. Each directory |
|
is optional. The binding directory contains bindings and the other |
|
directories contain files that can be included from DT sources. |
|
|
|
Once the directory structure is in place, you can use it by specifying |
|
its location through the ``DTS_ROOT`` CMake Cache variable: |
|
|
|
.. zephyr-app-commands:: |
|
:tool: all |
|
:board: <board name> |
|
:gen-args: -DDTS_ROOT=<path to dts root> |
|
:goals: build |
|
:compact: |
|
|
|
You can also define the variable in the application :file:`CMakeLists.txt` |
|
file. Make sure to do so **before** pulling in the Zephyr boilerplate with |
|
``find_package(Zephyr ...)``. |
|
|
|
|
|
Application Debugging |
|
********************* |
|
|
|
This section is a quick hands-on reference to start debugging your |
|
application with QEMU. Most content in this section is already covered in |
|
`QEMU`_ and `GNU_Debugger`_ reference manuals. |
|
|
|
.. _QEMU: http://wiki.qemu.org/Main_Page |
|
|
|
.. _GNU_Debugger: http://www.gnu.org/software/gdb |
|
|
|
In this quick reference, you'll find shortcuts, specific environmental |
|
variables, and parameters that can help you to quickly set up your debugging |
|
environment. |
|
|
|
The simplest way to debug an application running in QEMU is using the GNU |
|
Debugger and setting a local GDB server in your development system through QEMU. |
|
|
|
You will need an Executable and Linkable Format (ELF) binary image for |
|
debugging purposes. The build system generates the image in the build |
|
directory. By default, the kernel binary name is |
|
:file:`zephyr.elf`. The name can be changed using a Kconfig option. |
|
|
|
We will use the standard 1234 TCP port to open a :abbr:`GDB (GNU Debugger)` |
|
server instance. This port number can be changed for a port that best suits the |
|
development environment. |
|
|
|
You can run QEMU to listen for a "gdb connection" before it starts executing any |
|
code to debug it. |
|
|
|
.. code-block:: bash |
|
|
|
qemu -s -S <image> |
|
|
|
will setup Qemu to listen on port 1234 and wait for a GDB connection to it. |
|
|
|
The options used above have the following meaning: |
|
|
|
* ``-S`` Do not start CPU at startup; rather, you must type 'c' in the |
|
monitor. |
|
* ``-s`` Shorthand for :literal:`-gdb tcp::1234`: open a GDB server on |
|
TCP port 1234. |
|
|
|
To debug with QEMU and to start a GDB server and wait for a remote connect, run |
|
either of the following inside the build directory of an application: |
|
|
|
.. code-block:: bash |
|
|
|
ninja debugserver |
|
|
|
The build system will start a QEMU instance with the CPU halted at startup |
|
and with a GDB server instance listening at the TCP port 1234. |
|
|
|
Using a local GDB configuration :file:`.gdbinit` can help initialize your GDB |
|
instance on every run. |
|
In this example, the initialization file points to the GDB server instance. |
|
It configures a connection to a remote target at the local host on the TCP |
|
port 1234. The initialization sets the kernel's root directory as a |
|
reference. |
|
|
|
The :file:`.gdbinit` file contains the following lines: |
|
|
|
.. code-block:: bash |
|
|
|
target remote localhost:1234 |
|
dir ZEPHYR_BASE |
|
|
|
.. note:: |
|
|
|
Substitute the correct :ref:`ZEPHYR_BASE <env_vars_important>` for your |
|
system. |
|
|
|
Execute the application to debug from the same directory that you chose for |
|
the :file:`gdbinit` file. The command can include the ``--tui`` option |
|
to enable the use of a terminal user interface. The following commands |
|
connects to the GDB server using :file:`gdb`. The command loads the symbol |
|
table from the elf binary file. In this example, the elf binary file name |
|
corresponds to :file:`zephyr.elf` file: |
|
|
|
.. code-block:: bash |
|
|
|
..../path/to/gdb --tui zephyr.elf |
|
|
|
.. note:: |
|
|
|
The GDB version on the development system might not support the --tui |
|
option. Please make sure you use the GDB binary from the SDK which |
|
corresponds to the toolchain that has been used to build the binary. |
|
|
|
If you are not using a .gdbinit file, issue the following command inside GDB to |
|
connect to the remote GDB server on port 1234: |
|
|
|
.. code-block:: bash |
|
|
|
(gdb) target remote localhost:1234 |
|
|
|
Finally, the command below connects to the GDB server using the Data |
|
Displayer Debugger (:file:`ddd`). The command loads the symbol table from the |
|
elf binary file, in this instance, the :file:`zephyr.elf` file. |
|
|
|
The :abbr:`DDD (Data Displayer Debugger)` may not be installed in your |
|
development system by default. Follow your system instructions to install |
|
it. For example, use ``sudo apt-get install ddd`` on an Ubuntu system. |
|
|
|
.. code-block:: bash |
|
|
|
ddd --gdb --debugger "gdb zephyr.elf" |
|
|
|
|
|
Both commands execute the :abbr:`gdb (GNU Debugger)`. The command name might |
|
change depending on the toolchain you are using and your cross-development |
|
tools. |
|
|
|
Eclipse Debugging |
|
***************** |
|
|
|
Overview |
|
======== |
|
|
|
CMake supports generating a project description file that can be imported into |
|
the Eclipse Integrated Development Environment (IDE) and used for graphical |
|
debugging. |
|
|
|
The `GNU MCU Eclipse plug-ins`_ provide a mechanism to debug ARM projects in |
|
Eclipse with pyOCD, Segger J-Link, and OpenOCD debugging tools. |
|
|
|
The following tutorial demonstrates how to debug a Zephyr application in |
|
Eclipse with pyOCD in Windows. It assumes you have already installed the GCC |
|
ARM Embedded toolchain and pyOCD. |
|
|
|
Set Up the Eclipse Development Environment |
|
========================================== |
|
|
|
#. Download and install `Eclipse IDE for C/C++ Developers`_. |
|
|
|
#. In Eclipse, install the GNU MCU Eclipse plug-ins by opening the menu |
|
``Window->Eclipse Marketplace...``, searching for ``GNU MCU Eclipse``, and |
|
clicking ``Install`` on the matching result. |
|
|
|
#. Configure the path to the pyOCD GDB server by opening the menu |
|
``Window->Preferences``, navigating to ``MCU``, and setting the ``Global |
|
pyOCD Path``. |
|
|
|
Generate and Import an Eclipse Project |
|
====================================== |
|
|
|
#. Set up a GNU Arm Embedded toolchain as described in |
|
:ref:`third_party_x_compilers`. |
|
|
|
#. Navigate to a folder outside of the Zephyr tree to build your application. |
|
|
|
.. code-block:: console |
|
|
|
# On Windows |
|
cd %userprofile% |
|
|
|
.. note:: |
|
If the build directory is a subdirectory of the source directory, as is |
|
usually done in Zephyr, CMake will warn: |
|
|
|
"The build directory is a subdirectory of the source directory. |
|
|
|
This is not supported well by Eclipse. It is strongly recommended to use |
|
a build directory which is a sibling of the source directory." |
|
|
|
#. Configure your application with CMake and build it with ninja. Note the |
|
different CMake generator specified by the ``-G"Eclipse CDT4 - Ninja"`` |
|
argument. This will generate an Eclipse project description file, |
|
:file:`.project`, in addition to the usual ninja build files. |
|
|
|
.. zephyr-app-commands:: |
|
:tool: all |
|
:app: %ZEPHYR_BASE%\samples\synchronization |
|
:host-os: win |
|
:board: frdm_k64f |
|
:gen-args: -G"Eclipse CDT4 - Ninja" |
|
:goals: build |
|
:compact: |
|
|
|
#. In Eclipse, import your generated project by opening the menu |
|
``File->Import...`` and selecting the option ``Existing Projects into |
|
Workspace``. Browse to your application build directory in the choice, |
|
``Select root directory:``. Check the box for your project in the list of |
|
projects found and click the ``Finish`` button. |
|
|
|
Create a Debugger Configuration |
|
=============================== |
|
|
|
#. Open the menu ``Run->Debug Configurations...``. |
|
|
|
#. Select ``GDB PyOCD Debugging``, click the ``New`` button, and configure the |
|
following options: |
|
|
|
- In the Main tab: |
|
|
|
- Project: my_zephyr_app@build |
|
- C/C++ Application: :file:`zephyr/zephyr.elf` |
|
|
|
- In the Debugger tab: |
|
|
|
- pyOCD Setup |
|
|
|
- Executable path: :file:`${pyocd_path}\\${pyocd_executable}` |
|
- Uncheck "Allocate console for semihosting" |
|
|
|
- Board Setup |
|
|
|
- Bus speed: 8000000 Hz |
|
- Uncheck "Enable semihosting" |
|
|
|
- GDB Client Setup |
|
|
|
- Executable path example (use your :envvar:`GNUARMEMB_TOOLCHAIN_PATH`): |
|
:file:`C:\\gcc-arm-none-eabi-6_2017-q2-update\\bin\\arm-none-eabi-gdb.exe` |
|
|
|
- In the SVD Path tab: |
|
|
|
- File path: :file:`<workspace |
|
top>\\modules\\hal\\nxp\\mcux\\devices\\MK64F12\\MK64F12.xml` |
|
|
|
.. note:: |
|
This is optional. It provides the SoC's memory-mapped register |
|
addresses and bitfields to the debugger. |
|
|
|
#. Click the ``Debug`` button to start debugging. |
|
|
|
RTOS Awareness |
|
============== |
|
|
|
Support for Zephyr RTOS awareness is implemented in `pyOCD v0.11.0`_ and later. |
|
It is compatible with GDB PyOCD Debugging in Eclipse, but you must enable |
|
CONFIG_OPENOCD_SUPPORT=y in your application. |
|
|
|
.. _cmake-details: |
|
|
|
CMake Details |
|
************* |
|
|
|
Overview |
|
======== |
|
|
|
CMake is used to build your application together with the Zephyr kernel. A |
|
CMake build is done in two stages. The first stage is called |
|
**configuration**. During configuration, the CMakeLists.txt build scripts are |
|
executed. After configuration is finished, CMake has an internal model of the |
|
Zephyr build, and can generate build scripts that are native to the host |
|
platform. |
|
|
|
CMake supports generating scripts for several build systems, but only Ninja and |
|
Make are tested and supported by Zephyr. After configuration, you begin the |
|
**build** stage by executing the generated build scripts. These build scripts |
|
can recompile the application without involving CMake following |
|
most code changes. However, after certain changes, the configuration step must |
|
be executed again before building. The build scripts can detect some of these |
|
situations and reconfigure automatically, but there are cases when this must be |
|
done manually. |
|
|
|
Zephyr uses CMake's concept of a 'target' to organize the build. A |
|
target can be an executable, a library, or a generated file. For |
|
application developers, the library target is the most important to |
|
understand. All source code that goes into a Zephyr build does so by |
|
being included in a library target, even application code. |
|
|
|
Library targets have source code, that is added through CMakeLists.txt |
|
build scripts like this: |
|
|
|
.. code-block:: cmake |
|
|
|
target_sources(app PRIVATE src/main.c) |
|
|
|
In the above :file:`CMakeLists.txt`, an existing library target named ``app`` |
|
is configured to include the source file :file:`src/main.c`. The ``PRIVATE`` |
|
keyword indicates that we are modifying the internals of how the library is |
|
being built. Using the keyword ``PUBLIC`` would modify how other |
|
libraries that link with app are built. In this case, using ``PUBLIC`` |
|
would cause libraries that link with ``app`` to also include the |
|
source file :file:`src/main.c`, behavior that we surely do not want. The |
|
``PUBLIC`` keyword could however be useful when modifying the include |
|
paths of a target library. |
|
|
|
Application CMakeLists.txt |
|
========================== |
|
|
|
Every application must have a :file:`CMakeLists.txt` file. This file is the |
|
entry point, or top level, of the build system. The final :file:`zephyr.elf` |
|
image contains both the application and the kernel libraries. |
|
|
|
This section describes some of what you can do in your :file:`CMakeLists.txt`. |
|
Make sure to follow these steps in order. |
|
|
|
#. If you only want to build for one board, add the name of the board |
|
configuration for your application on a new line. For example: |
|
|
|
.. code-block:: cmake |
|
|
|
set(BOARD qemu_x86) |
|
|
|
Refer to :ref:`boards` for more information on available boards. |
|
|
|
The Zephyr build system determines a value for :makevar:`BOARD` by checking |
|
the following, in order (when a BOARD value is found, CMake stops looking |
|
further down the list): |
|
|
|
- Any previously used value as determined by the CMake cache takes highest |
|
precedence. This ensures you don't try to run a build with a different |
|
:makevar:`BOARD` value than you set during the build configuration step. |
|
|
|
- Any value given on the CMake command line (directly or indirectly via |
|
``west build``) using ``-DBOARD=YOUR_BOARD`` will be checked for and |
|
used next. |
|
|
|
- If an :ref:`environment variable <env_vars>` ``BOARD`` is set, its value |
|
will then be used. |
|
|
|
- Finally, if you set ``BOARD`` in your application :file:`CMakeLists.txt` |
|
as described in this step, this value will be used. |
|
|
|
#. If your application uses a configuration file or files other than |
|
the usual :file:`prj.conf` (or :file:`prj_YOUR_BOARD.conf`, where |
|
``YOUR_BOARD`` is a board name), add lines setting the |
|
:makevar:`CONF_FILE` variable to these files appropriately. |
|
If multiple filenames are given, separate them by a single space or |
|
semicolon. CMake lists can be used to build up configuration fragment |
|
files in a modular way when you want to avoid setting :makevar:`CONF_FILE` |
|
in a single place. For example: |
|
|
|
.. code-block:: cmake |
|
|
|
set(CONF_FILE "fragment_file1.conf") |
|
list(APPEND CONF_FILE "fragment_file2.conf") |
|
|
|
See :ref:`initial-conf` for more information. |
|
|
|
#. If your application uses devicetree overlays, you may need to set |
|
:ref:`DTC_OVERLAY_FILE <important-build-vars>`. |
|
See :ref:`set-devicetree-overlays`. |
|
|
|
#. If your application has its own kernel configuration options, |
|
create a :file:`Kconfig` file in the same directory as your |
|
application's :file:`CMakeLists.txt`. |
|
|
|
See :ref:`the Kconfig section of the manual <kconfig>` for detailed |
|
Kconfig documentation. |
|
|
|
An (unlikely) advanced use case would be if your application has its own |
|
unique configuration **options** that are set differently depending on the |
|
build configuration. |
|
|
|
If you just want to set application specific **values** for existing Zephyr |
|
configuration options, refer to the :makevar:`CONF_FILE` description above. |
|
|
|
Structure your :file:`Kconfig` file like this: |
|
|
|
.. literalinclude:: application-kconfig.include |
|
|
|
.. note:: |
|
|
|
Environment variables in ``source`` statements are expanded directly, so |
|
you do not need to define an ``option env="ZEPHYR_BASE"`` Kconfig |
|
"bounce" symbol. If you use such a symbol, it must have the same name as |
|
the environment variable. |
|
|
|
See :ref:`kconfig_extensions` for more information. |
|
|
|
The :file:`Kconfig` file is automatically detected when placed in |
|
the application directory, but it is also possible for it to be |
|
found elsewhere if the CMake variable :makevar:`KCONFIG_ROOT` is |
|
set with an absolute path. |
|
|
|
#. Specify that the application requires Zephyr on a new line, **after any |
|
lines added from the steps above**: |
|
|
|
.. code-block:: cmake |
|
|
|
find_package(Zephyr) |
|
project(my_zephyr_app) |
|
|
|
.. note:: ``find_package(Zephyr REQUIRED HINTS $ENV{ZEPHYR_BASE})`` can be used if |
|
enforcing a specific Zephyr installation by explicitly |
|
setting the ``ZEPHYR_BASE`` environment variable should be |
|
supported. All samples in Zephyr supports the ``ZEPHYR_BASE`` |
|
environment variable. |
|
|
|
#. Now add any application source files to the 'app' target |
|
library, each on their own line, like so: |
|
|
|
.. code-block:: cmake |
|
|
|
target_sources(app PRIVATE src/main.c) |
|
|
|
Below is a simple example :file:`CMakeList.txt`: |
|
|
|
.. code-block:: cmake |
|
|
|
set(BOARD qemu_x86) |
|
|
|
find_package(Zephyr) |
|
project(my_zephyr_app) |
|
|
|
target_sources(app PRIVATE src/main.c) |
|
|
|
The Cmake property ``HEX_FILES_TO_MERGE`` |
|
leverages the application configuration provided by |
|
Kconfig and CMake to let you merge externally built hex files |
|
with the hex file generated when building the Zephyr application. |
|
For example: |
|
|
|
.. code-block:: cmake |
|
|
|
set_property(GLOBAL APPEND PROPERTY HEX_FILES_TO_MERGE |
|
${app_bootloader_hex} |
|
${PROJECT_BINARY_DIR}/${KERNEL_HEX_NAME} |
|
${app_provision_hex}) |
|
|
|
CMakeCache.txt |
|
============== |
|
|
|
CMake uses a CMakeCache.txt file as persistent key/value string |
|
storage used to cache values between runs, including compile and build |
|
options and paths to library dependencies. This cache file is created |
|
when CMake is run in an empty build folder. |
|
|
|
For more details about the CMakeCache.txt file see the official CMake |
|
documentation `runningcmake`_ . |
|
|
|
.. _runningcmake: http://cmake.org/runningcmake/ |
|
|
|
Application Configuration |
|
************************* |
|
|
|
.. _application-kconfig: |
|
|
|
Kconfig Configuration |
|
===================== |
|
|
|
Application configuration options are usually set in :file:`prj.conf` in the |
|
application directory. For example, C++ support could be enabled with this |
|
assignment: |
|
|
|
.. code-block:: none |
|
|
|
CONFIG_CPLUSPLUS=y |
|
|
|
Looking at :ref:`existing samples <samples-and-demos>` is a good way to get |
|
started. |
|
|
|
See :ref:`setting_configuration_values` for detailed documentation on setting |
|
Kconfig configuration values. The :ref:`initial-conf` section on the same page |
|
explains how the initial configuration is derived. See |
|
:ref:`configuration_options` for a complete list of configuration options. |
|
See :ref:`hardening` for security information related with Kconfig options. |
|
|
|
The other pages in the :ref:`Kconfig section of the manual <kconfig>` are also |
|
worth going through, especially if you planning to add new configuration |
|
options. |
|
|
|
Devicetree Overlays |
|
=================== |
|
|
|
See :ref:`set-devicetree-overlays`. |
|
|
|
Application-Specific Code |
|
************************* |
|
|
|
Application-specific source code files are normally added to the |
|
application's :file:`src` directory. If the application adds a large |
|
number of files the developer can group them into sub-directories |
|
under :file:`src`, to whatever depth is needed. |
|
|
|
Application-specific source code should not use symbol name prefixes that have |
|
been reserved by the kernel for its own use. For more information, see `Naming |
|
Conventions |
|
<https://github.com/zephyrproject-rtos/zephyr/wiki/Naming-Conventions>`_. |
|
|
|
Support for building third-party library code |
|
============================================= |
|
|
|
It is possible to build library code outside the application's :file:`src` |
|
directory but it is important that both application and library code targets |
|
the same Application Binary Interface (ABI). On most architectures there are |
|
compiler flags that control the ABI targeted, making it important that both |
|
libraries and applications have certain compiler flags in common. It may also |
|
be useful for glue code to have access to Zephyr kernel header files. |
|
|
|
To make it easier to integrate third-party components, the Zephyr |
|
build system has defined CMake functions that give application build |
|
scripts access to the zephyr compiler options. The functions are |
|
documented and defined in :zephyr_file:`cmake/extensions.cmake` |
|
and follow the naming convention ``zephyr_get_<type>_<format>``. |
|
|
|
The following variables will often need to be exported to the |
|
third-party build system. |
|
|
|
* ``CMAKE_C_COMPILER``, ``CMAKE_AR``. |
|
|
|
* ``ARCH`` and ``BOARD``, together with several variables that identify the |
|
Zephyr kernel version. |
|
|
|
:zephyr_file:`samples/application_development/external_lib` is a sample |
|
project that demonstrates some of these features. |
|
|
|
.. _CMake: https://www.cmake.org |
|
.. _CMake introduction: https://cmake.org/cmake/help/latest/manual/cmake.1.html#description |
|
.. _Eclipse IDE for C/C++ Developers: https://www.eclipse.org/downloads/packages/eclipse-ide-cc-developers/oxygen2 |
|
.. _GNU MCU Eclipse plug-ins: https://gnu-mcu-eclipse.github.io/plugins/install/ |
|
.. _pyOCD v0.11.0: https://github.com/mbedmicro/pyOCD/releases/tag/v0.11.0 |
|
.. _CMake list: https://cmake.org/cmake/help/latest/manual/cmake-language.7.html#lists |
|
.. _add_subdirectory(): https://cmake.org/cmake/help/latest/command/add_subdirectory.html
|
|
|