.. _classes: Object-oriented code #################### Creating bindings for a custom type =================================== Let's now look at a more complex example where we'll create bindings for a custom C++ data structure named ``Pet``. Its definition is given below: .. code-block:: cpp struct Pet { Pet(const std::string &name) : name(name) { } void setName(const std::string &name_) { name = name_; } const std::string &getName() const { return name; } std::string name; }; The binding code for ``Pet`` looks as follows: .. code-block:: cpp #include namespace py = pybind11; PYBIND11_MODULE(example, m) { py::class_(m, "Pet") .def(py::init()) .def("setName", &Pet::setName) .def("getName", &Pet::getName); } ``py::class_`` creates bindings for a C++ *class* or *struct*-style data structure. :func:`init` is a convenience function that takes the types of a constructor's parameters as template arguments and wraps the corresponding constructor (see the :ref:`custom_constructors` section for details). .. note:: Starting with pybind11v3, it is recommended to include `py::smart_holder` in most situations for safety, especially if you plan to support conversions to C++ smart pointers. See :ref:`smart_holder` for more information. An interactive Python session demonstrating this example is shown below: .. code-block:: pycon % python >>> import example >>> p = example.Pet("Molly") >>> print(p) >>> p.getName() 'Molly' >>> p.setName("Charly") >>> p.getName() 'Charly' .. seealso:: Static member functions can be bound in the same way using :func:`class_::def_static`. .. note:: Binding C++ types in unnamed namespaces (also known as anonymous namespaces) works reliably on many platforms, but not all. The `XFAIL_CONDITION` in tests/test_unnamed_namespace_a.py encodes the currently known conditions. For background see `#4319 `_. If portability is a concern, it is therefore not recommended to bind C++ types in unnamed namespaces. It will be safest to manually pick unique namespace names. Keyword and default arguments ============================= It is possible to specify keyword and default arguments using the syntax discussed in the previous chapter. Refer to the sections :ref:`keyword_args` and :ref:`default_args` for details. Binding lambda functions ======================== Note how ``print(p)`` produced a rather useless summary of our data structure in the example above: .. code-block:: pycon >>> print(p) To address this, we could bind a utility function that returns a human-readable summary to the special method slot named ``__repr__``. Unfortunately, there is no suitable functionality in the ``Pet`` data structure, and it would be nice if we did not have to change it. This can easily be accomplished by binding a Lambda function instead: .. code-block:: cpp py::class_(m, "Pet") .def(py::init()) .def("setName", &Pet::setName) .def("getName", &Pet::getName) .def("__repr__", [](const Pet &a) { return ""; } ); Both stateless [#f1]_ and stateful lambda closures are supported by pybind11. With the above change, the same Python code now produces the following output: .. code-block:: pycon >>> print(p) .. [#f1] Stateless closures are those with an empty pair of brackets ``[]`` as the capture object. .. _properties: Instance and static fields ========================== We can also directly expose the ``name`` field using the :func:`class_::def_readwrite` method. A similar :func:`class_::def_readonly` method also exists for ``const`` fields. .. code-block:: cpp py::class_(m, "Pet") .def(py::init()) .def_readwrite("name", &Pet::name) // ... remainder ... This makes it possible to write .. code-block:: pycon >>> p = example.Pet("Molly") >>> p.name 'Molly' >>> p.name = "Charly" >>> p.name 'Charly' Now suppose that ``Pet::name`` was a private internal variable that can only be accessed via setters and getters. .. code-block:: cpp class Pet { public: Pet(const std::string &name) : name(name) { } void setName(const std::string &name_) { name = name_; } const std::string &getName() const { return name; } private: std::string name; }; In this case, the method :func:`class_::def_property` (:func:`class_::def_property_readonly` for read-only data) can be used to provide a field-like interface within Python that will transparently call the setter and getter functions: .. code-block:: cpp py::class_(m, "Pet") .def(py::init()) .def_property("name", &Pet::getName, &Pet::setName) // ... remainder ... Write only properties can be defined by passing ``nullptr`` as the input for the read function. .. seealso:: Similar functions :func:`class_::def_readwrite_static`, :func:`class_::def_readonly_static` :func:`class_::def_property_static`, and :func:`class_::def_property_readonly_static` are provided for binding static variables and properties. Please also see the section on :ref:`static_properties` in the advanced part of the documentation. Dynamic attributes ================== Native Python classes can pick up new attributes dynamically: .. code-block:: pycon >>> class Pet: ... name = "Molly" ... >>> p = Pet() >>> p.name = "Charly" # overwrite existing >>> p.age = 2 # dynamically add a new attribute By default, classes exported from C++ do not support this and the only writable attributes are the ones explicitly defined using :func:`class_::def_readwrite` or :func:`class_::def_property`. .. code-block:: cpp py::class_(m, "Pet") .def(py::init<>()) .def_readwrite("name", &Pet::name); Trying to set any other attribute results in an error: .. code-block:: pycon >>> p = example.Pet() >>> p.name = "Charly" # OK, attribute defined in C++ >>> p.age = 2 # fail AttributeError: 'Pet' object has no attribute 'age' To enable dynamic attributes for C++ classes, the :class:`py::dynamic_attr` tag must be added to the :class:`py::class_` constructor: .. code-block:: cpp py::class_(m, "Pet", py::dynamic_attr()) .def(py::init<>()) .def_readwrite("name", &Pet::name); Now everything works as expected: .. code-block:: pycon >>> p = example.Pet() >>> p.name = "Charly" # OK, overwrite value in C++ >>> p.age = 2 # OK, dynamically add a new attribute >>> p.__dict__ # just like a native Python class {'age': 2} Note that there is a small runtime cost for a class with dynamic attributes. Not only because of the addition of a ``__dict__``, but also because of more expensive garbage collection tracking which must be activated to resolve possible circular references. Native Python classes incur this same cost by default, so this is not anything to worry about. By default, pybind11 classes are more efficient than native Python classes. Enabling dynamic attributes just brings them on par. .. _inheritance: Inheritance and automatic downcasting ===================================== Suppose now that the example consists of two data structures with an inheritance relationship: .. code-block:: cpp struct Pet { Pet(const std::string &name) : name(name) { } std::string name; }; struct Dog : Pet { Dog(const std::string &name) : Pet(name) { } std::string bark() const { return "woof!"; } }; There are two different ways of indicating a hierarchical relationship to pybind11: the first specifies the C++ base class as an extra template parameter of the ``py::class_``: .. code-block:: cpp py::class_(m, "Pet") .def(py::init()) .def_readwrite("name", &Pet::name); // Method 1: template parameter: py::class_(m, "Dog") .def(py::init()) .def("bark", &Dog::bark); Alternatively, we can also assign a name to the previously bound ``Pet`` ``py::class_`` object and reference it when binding the ``Dog`` class: .. code-block:: cpp py::class_ pet(m, "Pet"); pet.def(py::init()) .def_readwrite("name", &Pet::name); // Method 2: pass parent class_ object: py::class_(m, "Dog", pet /* <- specify Python parent type */) .def(py::init()) .def("bark", &Dog::bark); Functionality-wise, both approaches are equivalent. Afterwards, instances will expose fields and methods of both types: .. code-block:: pycon >>> p = example.Dog("Molly") >>> p.name 'Molly' >>> p.bark() 'woof!' The C++ classes defined above are regular non-polymorphic types with an inheritance relationship. This is reflected in Python: .. code-block:: cpp // Return a base pointer to a derived instance m.def("pet_store", []() { return std::unique_ptr(new Dog("Molly")); }); .. code-block:: pycon >>> p = example.pet_store() >>> type(p) # `Dog` instance behind `Pet` pointer Pet # no pointer downcasting for regular non-polymorphic types >>> p.bark() AttributeError: 'Pet' object has no attribute 'bark' The function returned a ``Dog`` instance, but because it's a non-polymorphic type behind a base pointer, Python only sees a ``Pet``. In C++, a type is only considered polymorphic if it has at least one virtual function and pybind11 will automatically recognize this: .. code-block:: cpp struct PolymorphicPet { virtual ~PolymorphicPet() = default; }; struct PolymorphicDog : PolymorphicPet { std::string bark() const { return "woof!"; } }; // Same binding code py::class_(m, "PolymorphicPet"); py::class_(m, "PolymorphicDog") .def(py::init<>()) .def("bark", &PolymorphicDog::bark); // Again, return a base pointer to a derived instance m.def("pet_store2", []() { return std::unique_ptr(new PolymorphicDog); }); .. code-block:: pycon >>> p = example.pet_store2() >>> type(p) PolymorphicDog # automatically downcast >>> p.bark() 'woof!' Given a pointer to a polymorphic base, pybind11 performs automatic downcasting to the actual derived type. Note that this goes beyond the usual situation in C++: we don't just get access to the virtual functions of the base, we get the concrete derived type including functions and attributes that the base type may not even be aware of. .. seealso:: For more information about polymorphic behavior see :ref:`overriding_virtuals`. Overloaded methods ================== Sometimes there are several overloaded C++ methods with the same name taking different kinds of input arguments: .. code-block:: cpp struct Pet { Pet(const std::string &name, int age) : name(name), age(age) { } void set(int age_) { age = age_; } void set(const std::string &name_) { name = name_; } std::string name; int age; }; Attempting to bind ``Pet::set`` will cause an error since the compiler does not know which method the user intended to select. We can disambiguate by casting them to function pointers. Binding multiple functions to the same Python name automatically creates a chain of function overloads that will be tried in sequence. .. code-block:: cpp py::class_(m, "Pet") .def(py::init()) .def("set", static_cast(&Pet::set), "Set the pet's age") .def("set", static_cast(&Pet::set), "Set the pet's name"); The overload signatures are also visible in the method's docstring: .. code-block:: pycon >>> help(example.Pet) class Pet(__builtin__.object) | Methods defined here: | | __init__(...) | Signature : (Pet, str, int) -> NoneType | | set(...) | 1. Signature : (Pet, int) -> NoneType | | Set the pet's age | | 2. Signature : (Pet, str) -> NoneType | | Set the pet's name If you have a C++14 compatible compiler [#cpp14]_, you can use an alternative syntax to cast the overloaded function: .. code-block:: cpp py::class_(m, "Pet") .def("set", py::overload_cast(&Pet::set), "Set the pet's age") .def("set", py::overload_cast(&Pet::set), "Set the pet's name"); Here, ``py::overload_cast`` only requires the parameter types to be specified. The return type and class are deduced. This avoids the additional noise of ``void (Pet::*)()`` as seen in the raw cast. If a function is overloaded based on constness, the ``py::const_`` tag should be used: .. code-block:: cpp struct Widget { int foo(int x, float y); int foo(int x, float y) const; }; py::class_(m, "Widget") .def("foo_mutable", py::overload_cast(&Widget::foo)) .def("foo_const", py::overload_cast(&Widget::foo, py::const_)); If you prefer the ``py::overload_cast`` syntax but have a C++11 compatible compiler only, you can use ``py::detail::overload_cast_impl`` with an additional set of parentheses: .. code-block:: cpp template using overload_cast_ = pybind11::detail::overload_cast_impl; py::class_(m, "Pet") .def("set", overload_cast_()(&Pet::set), "Set the pet's age") .def("set", overload_cast_()(&Pet::set), "Set the pet's name"); .. [#cpp14] A compiler which supports the ``-std=c++14`` flag. .. note:: To define multiple overloaded constructors, simply declare one after the other using the ``.def(py::init<...>())`` syntax. The existing machinery for specifying keyword and default arguments also works. ☝️ Pitfalls with raw pointers and shared ownership ================================================== ``py::class_``-wrapped objects automatically manage the lifetime of the wrapped C++ object, in collaboration with the chosen holder type (see :ref:`py_class_holder`). When wrapping C++ functions involving raw pointers, care needs to be taken to not accidentally undermine automatic lifetime management. For example, ownership is inadvertently transferred here: .. code-block:: cpp class Child { }; class Parent { public: Parent() : child(std::make_shared()) { } Child *get_child() { return child.get(); } /* DANGER */ private: std::shared_ptr child; }; PYBIND11_MODULE(example, m) { py::class_>(m, "Child"); py::class_>(m, "Parent") .def(py::init<>()) .def("get_child", &Parent::get_child); /* PROBLEM */ } The following Python code leads to undefined behavior, likely resulting in a segmentation fault. .. code-block:: python from example import Parent print(Parent().get_child()) Part of the ``/* PROBLEM */`` here is that pybind11 falls back to using ``return_value_policy::take_ownership`` as the default (see :ref:`return_value_policies`). The fact that the ``Child`` instance is already managed by ``std::shared_ptr`` is lost. Therefore pybind11 will create a second independent ``std::shared_ptr`` that also claims ownership of the pointer, eventually leading to heap-use-after-free or double-free errors. There are various ways to resolve this issue, either by changing the ``Child`` or ``Parent`` C++ implementations (e.g. using ``std::enable_shared_from_this`` as a base class for ``Child``, or adding a member function to ``Parent`` that returns ``std::shared_ptr``), or if that is not feasible, by using ``return_value_policy::reference_internal``. What is the best approach depends on the exact situation. A highly effective way to stay in the clear — even in pure C++, but especially when binding C++ code to Python — is to consistently prefer ``std::shared_ptr`` or ``std::unique_ptr`` over passing raw pointers. .. _native_enum: Enumerations and internal types =============================== Let's now suppose that the example class contains internal types like enumerations, e.g.: .. code-block:: cpp struct Pet { enum Kind { Dog = 0, Cat }; struct Attributes { float age = 0; }; Pet(const std::string &name, Kind type) : name(name), type(type) { } std::string name; Kind type; Attributes attr; }; The binding code for this example looks as follows: .. code-block:: cpp #include // Not already included with pybind11.h py::class_ pet(m, "Pet"); pet.def(py::init()) .def_readwrite("name", &Pet::name) .def_readwrite("type", &Pet::type) .def_readwrite("attr", &Pet::attr); py::native_enum(pet, "Kind", "enum.Enum") .value("Dog", Pet::Kind::Dog) .value("Cat", Pet::Kind::Cat) .export_values() .finalize(); py::class_(pet, "Attributes") .def(py::init<>()) .def_readwrite("age", &Pet::Attributes::age); To ensure that the nested types ``Kind`` and ``Attributes`` are created within the scope of ``Pet``, the ``pet`` ``py::class_`` instance must be supplied to the ``py::native_enum`` and ``py::class_`` constructors. The ``.export_values()`` function is available for exporting the enum entries into the parent scope, if desired. ``py::native_enum`` was introduced with pybind11v3. It binds C++ enum types to native Python enum types, typically types in Python's `stdlib enum `_ module, which are `PEP 435 compatible `_. This is the recommended way to bind C++ enums. The older ``py::enum_`` is not PEP 435 compatible (see `issue #2332 `_) but remains supported indefinitely for backward compatibility. New bindings should prefer ``py::native_enum``. .. note:: The deprecated ``py::enum_`` is :ref:`documented here `. The ``.finalize()`` call above is needed because Python's native enums cannot be built incrementally — all name/value pairs need to be passed at once. To achieve this, ``py::native_enum`` acts as a buffer to collect the name/value pairs. The ``.finalize()`` call uses the accumulated name/value pairs to build the arguments for constructing a native Python enum type. The ``py::native_enum`` constructor takes a third argument, ``native_type_name``, which specifies the fully qualified name of the Python base class to use — e.g., ``"enum.Enum"`` or ``"enum.IntEnum"``. A fourth optional argument, ``class_doc``, provides the docstring for the generated class. For example: .. code-block:: cpp py::native_enum(pet, "Kind", "enum.IntEnum", "Constant specifying the kind of pet") You may use any fully qualified Python name for ``native_type_name``. The only requirement is that the named type is similar to `enum.Enum `_ in these ways: * Has a `constructor similar to that of enum.Enum `_:: Colors = enum.Enum("Colors", (("Red", 0), ("Green", 1))) * A `C++ underlying `_ enum value can be passed to the constructor for the Python enum value:: red = Colors(0) * The enum values have a ``.value`` property yielding a value that can be cast to the C++ underlying type:: underlying = red.value As of Python 3.13, the compatible `types in the stdlib enum module `_ are: ``Enum``, ``IntEnum``, ``Flag``, ``IntFlag``. .. note:: In rare cases, a C++ enum may be bound to Python via a :ref:`custom type caster `. In such cases, a template specialization like this may be required: .. code-block:: cpp #if defined(PYBIND11_HAS_NATIVE_ENUM) namespace pybind11::detail { template struct type_caster_enum_type_enabled< FancyEnum, enable_if_t::value>> : std::false_type {}; } #endif This specialization is needed only if the custom type caster is templated. The ``PYBIND11_HAS_NATIVE_ENUM`` guard is needed only if backward compatibility with pybind11v2 is required.