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#version 430 |
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void main() { |
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if(gl_VertexID==0) |
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gl_Position = vec4(0.25,0.25,0.0,1.0); |
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else if(gl_VertexID==1) |
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gl_Position = vec4(0.5,0.5,0.0,1.0); |
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else if(gl_VertexID==2) |
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gl_Position = vec4(0.25,0.5,0.0,1.0); |
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}
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