#include #include #include #include #include #include #include using namespace std; #define vaoNum 1 GLuint rederingProgram; GLuint vao[vaoNum]; void printShaderLog(GLuint shader){ int len = 0; int chWrittn = 0; char* log; glGetShaderiv(shader,GL_INFO_LOG_LENGTH,&len); if(len>0){ log = (char*)malloc(len); glGetShaderInfoLog(shader,len,&chWrittn,log); cout<<"Shader Info Log:"<0){ log = (char*)malloc(len); glGetProgramInfoLog(prog,len,&chWrittn,log); cout<<"Prog Info Log: "<