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149 lines
4.8 KiB
149 lines
4.8 KiB
/* |
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* |
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* tex1d_unnormalized.cu |
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* |
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* Microdemo to illustrate how to texture using unnormalized |
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* texture coordinates in the range [0..Dim), not [0..1). |
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* |
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* Build with: nvcc -I ../chLib <options> tex1dfetch_unnormalized.cu |
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* Requires: No minimum SM requirement. |
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* |
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* Copyright (c) 2011-2012, Archaea Software, LLC. |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions |
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* are met: |
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* |
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* 1. Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* 2. Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in |
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* the documentation and/or other materials provided with the |
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* distribution. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, |
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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* POSSIBILITY OF SUCH DAMAGE. |
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* |
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*/ |
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#include <stdio.h> |
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#include <chError.h> |
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texture<float, 1> tex; |
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extern "C" __global__ void |
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TexReadout( float2 *out, size_t N, float base, float increment ) |
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{ |
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for ( size_t i = blockIdx.x*blockDim.x + threadIdx.x; |
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i < N; |
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i += gridDim.x*blockDim.x ) |
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{ |
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float x = base + (float) i * increment; |
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out[i].x = x; |
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out[i].y = tex1D( tex, x ); |
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} |
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} |
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/* |
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#ifdef PRINT_HEXADECIMAL_FLOATS |
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printf( "(%.2f, 0x%08x)\n", outHost[i].x, *(int *) (&outHost[i].y) ); |
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#else |
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printf( "(%.2f, %.2f)\n", outHost[i].x, outHost[i].y ); |
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#endif |
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*/ |
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template<class T> |
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void |
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CreateAndPrintTex( T *initTex, size_t texN, size_t outN, |
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float base, float increment, |
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cudaTextureFilterMode filterMode = cudaFilterModePoint, |
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cudaTextureAddressMode addressMode = cudaAddressModeClamp ) |
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{ |
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T *texContents = 0; |
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cudaArray *texArray = 0; |
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float2 *outHost = 0, *outDevice = 0; |
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cudaError_t status; |
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cudaChannelFormatDesc channelDesc = cudaCreateChannelDesc<T>(); |
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// use caller-provided array, if any, to initialize texture |
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if ( initTex ) { |
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texContents = initTex; |
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} |
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else { |
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// default is to initialize with identity elements |
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texContents = (T *) malloc( texN*sizeof(T) ); |
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if ( ! texContents ) |
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goto Error; |
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for ( int i = 0; i < texN; i++ ) { |
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texContents[i] = (T) i; |
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} |
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} |
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cuda(MallocArray(&texArray, &channelDesc, texN)); |
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cuda(HostAlloc( (void **) &outHost, |
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outN*sizeof(float2), |
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cudaHostAllocMapped)); |
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cuda(HostGetDevicePointer( (void **) |
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&outDevice, |
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outHost, 0 )); |
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cuda(MemcpyToArray( texArray, |
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0, 0, |
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texContents, |
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texN*sizeof(T), |
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cudaMemcpyHostToDevice)); |
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cuda(BindTextureToArray(tex, texArray)); |
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tex.filterMode = filterMode; |
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tex.addressMode[0] = addressMode; |
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cuda(HostGetDevicePointer(&outDevice, outHost, 0)); |
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TexReadout<<<2,384>>>( outDevice, outN, base, increment ); |
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cuda(DeviceSynchronize()); |
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for ( int i = 0; i < outN; i++ ) { |
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printf( "(%.2f, %.2f)\n", outHost[i].x, outHost[i].y ); |
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} |
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printf( "\n" ); |
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Error: |
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if ( ! initTex ) free( texContents ); |
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if ( texArray ) cudaFreeArray( texArray ); |
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if ( outHost ) cudaFreeHost( outHost ); |
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} |
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int |
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main( int argc, char *argv[] ) |
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{ |
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int ret = 1; |
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cudaError_t status; |
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cuda(SetDeviceFlags(cudaDeviceMapHost)); |
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//CreateAndPrintTex<float>( NULL, 8, 8, 0.0f, 1.0f, cudaFilterModePoint ); |
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//CreateAndPrintTex<float>( NULL, 8, 8, 0.0f, 1.0f, cudaFilterModeLinear ); |
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// CreateAndPrintTex<float>( NULL, 8, 20, 0.9f, 0.01f, cudaFilterModePoint ); |
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{ |
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float texData[10]; |
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for ( int i = 0; i < 10; i++ ) { |
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texData[i] = (float) i / 10.0f; |
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} |
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// CreateAndPrintTex<float>( texData, 10, 10, 0.0f, 1.0f, cudaFilterModePoint ); |
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CreateAndPrintTex<float>( texData, 10, 10, 1.5f, 0.1f, cudaFilterModeLinear ); |
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} |
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ret = 0; |
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Error: |
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return ret; |
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}
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