Source code that accompanies The CUDA Handbook.
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/*
*
* nbody_CPU_AOS_tiled.h
*
* Scalar CPU implementation of the O(N^2) N-body calculation.
* Performs the computation in 32x32 tiles.
*
* Copyright (c) 2011-2012, Archaea Software, LLC.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
*/
#ifndef NO_CUDA
#define NO_CUDA
#endif
#include <chCUDA.h>
#include <chTimer.h>
#include "bodybodyInteraction.cuh"
template<int nTile>
void
DoDiagonalTile(
float *force,
float *posMass,
float softeningSquared,
size_t iTile, size_t jTile
)
{
for ( size_t _i = 0; _i < nTile; _i++ )
{
size_t i = iTile*nTile+_i;
float acc[3] = {0, 0, 0};
float myX = posMass[i*4+0];
float myY = posMass[i*4+1];
float myZ = posMass[i*4+2];
for ( size_t _j = 0; _j < nTile; _j++ ) {
size_t j = jTile*nTile+_j;
float fx, fy, fz;
float bodyX = posMass[j*4+0];
float bodyY = posMass[j*4+1];
float bodyZ = posMass[j*4+2];
float bodyMass = posMass[j*4+3];
bodyBodyInteraction<float>(
&fx, &fy, &fz,
myX, myY, myZ,
bodyX, bodyY, bodyZ, bodyMass,
softeningSquared );
acc[0] += fx;
acc[1] += fy;
acc[2] += fz;
}
force[3*i+0] += acc[0];
force[3*i+1] += acc[1];
force[3*i+2] += acc[2];
}
}
template<int nTile>
void
DoNondiagonalTile(
float *force,
float *posMass,
float softeningSquared,
size_t iTile, size_t jTile
)
{
float symmetricX[nTile];
float symmetricY[nTile];
float symmetricZ[nTile];
memset( symmetricX, 0, sizeof(symmetricX) );
memset( symmetricY, 0, sizeof(symmetricY) );
memset( symmetricZ, 0, sizeof(symmetricZ) );
for ( size_t _i = 0; _i < nTile; _i++ )
{
size_t i = iTile*nTile+_i;
float ax = 0.0f, ay = 0.0f, az = 0.0f;
float myX = posMass[i*4+0];
float myY = posMass[i*4+1];
float myZ = posMass[i*4+2];
for ( size_t _j = 0; _j < nTile; _j++ ) {
size_t j = jTile*nTile+_j;
float fx, fy, fz;
float bodyX = posMass[j*4+0];
float bodyY = posMass[j*4+1];
float bodyZ = posMass[j*4+2];
float bodyMass = posMass[j*4+3];
bodyBodyInteraction<float>(
&fx, &fy, &fz,
myX, myY, myZ,
bodyX, bodyY, bodyZ, bodyMass,
softeningSquared );
ax += fx;
ay += fy;
az += fz;
symmetricX[_j] -= fx;
symmetricY[_j] -= fy;
symmetricZ[_j] -= fz;
}
force[3*i+0] += ax;
force[3*i+1] += ay;
force[3*i+2] += az;
}
for ( size_t _j = 0; _j < nTile; _j++ ) {
size_t j = jTile*nTile+_j;
force[3*j+0] += symmetricX[_j];
force[3*j+1] += symmetricY[_j];
force[3*j+2] += symmetricZ[_j];
}
}
template<int nTile>
float
ComputeGravitation_AOS_tiled(
float *force,
float *posMass,
float softeningSquared,
size_t N
)
{
memset( force, 0, 3*N*sizeof(float) );
chTimerTimestamp start, end;
chTimerGetTime( &start );
for ( size_t iTile = 0; iTile < N/nTile; iTile++ ) {
for ( size_t jTile = 0; jTile <= iTile; jTile++ ) {
if ( iTile != jTile ) {
DoNondiagonalTile<nTile>(
force,
posMass,
softeningSquared,
iTile, jTile );
}
}
}
for ( size_t iTile = 0; iTile < N/nTile; iTile++ ) {
DoDiagonalTile<nTile>(
force,
posMass,
softeningSquared,
iTile, iTile );
}
chTimerGetTime( &end );
return (float) chTimerElapsedTime( &start, &end ) * 1000.0f;
}
float
ComputeGravitation_AOS_tiled(
float *force,
float *posMass,
float softeningSquared,
size_t N )
{
return ComputeGravitation_AOS_tiled<32>(
force,
posMass,
softeningSquared,
N );
}