Source code that accompanies The CUDA Handbook.
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/*
*
* chThread.h
*
* Header file for helper classes and functions for threads.
*
* Copyright (c) 2011-2012, Archaea Software, LLC.
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
*/
#ifndef __CHTHREAD_H__
#define __CHTHREAD_H__
#ifdef _WIN32
#include "chThread_Win32.h"
#else
#include "chThread_POSIX.h"
#endif
#if 0
//
// Return the number of execution cores on the platform.
//
unsigned int processorCount();
//
// workerThread class - includes a thread ID (specified to constructor)
//
class workerThread
{
public:
workerThread( int cpuThreadId = 0 );
virtual ~workerThread();
bool initialize( );
// thread routine (platform specific)
static void threadRoutine( LPVOID );
//
// call this from your app thread to delegate to the worker.
// it will not return until your pointer-to-function has been called
// with the given parameter.
//
bool delegateSynchronous( void (*pfn)(void *), void *parameter );
//
// call this from your app thread to delegate to the worker asynchronously.
// Since it returns immediately, you must call waitAll later
//
bool delegateAsynchronous( void (*pfn)(void *), void *parameter );
static bool waitAll( workerThread *p, size_t N );
};
#endif
#endif