Source code that accompanies The CUDA Handbook.
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/*
*
* chThread_Win32.h
*
* Win32 implementation of helper classes and functions for threads.
*
* Copyright (c) 2011-2012, Archaea Software, LLC.
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
*/
#ifndef __CHTHREAD_WIN32_H__
#define __CHTHREAD_WIN32_H__
#include <windows.h>
#include <string.h>
#include <new>
#include <memory>
#include <vector>
#include <stdint.h>
namespace cudahandbook {
namespace threading {
inline unsigned int
processorCount()
{
SYSTEM_INFO sysinfo;
GetSystemInfo( &sysinfo );
return sysinfo.dwNumberOfProcessors;
}
class workerThread
{
public:
workerThread( int cpuThreadId = 0 ) {
m_cpuThreadId = cpuThreadId;
m_hThread = NULL;
m_evWait = NULL;
m_evDone = NULL;
}
virtual ~workerThread() {
delegateSynchronous( NULL, NULL );
WaitForSingleObject( m_hThread, INFINITE );
CloseHandle( m_evWait );
CloseHandle( m_evDone );
}
bool initialize( ) {
m_evWait = CreateEvent( NULL, FALSE, FALSE, NULL );
if ( ! m_evWait )
goto Error;
m_evDone = CreateEvent( NULL, FALSE, FALSE, NULL );
if ( ! m_evDone )
goto Error;
m_hThread = CreateThread( NULL, 0, (LPTHREAD_START_ROUTINE) threadRoutine, this, 0, &m_dwThreadId );
if ( ! m_hThread )
goto Error;
return true;
Error:
if ( m_evWait ) {
CloseHandle( m_evWait );
m_evWait = NULL;
}
if ( m_evDone ) {
CloseHandle( m_evDone );
m_evDone = NULL;
}
return false;
}
static DWORD __stdcall threadRoutine( LPVOID );
//
// call this from your app thread to delegate to the worker.
// it will not return until your pointer-to-function has been called
// with the given parameter.
//
bool delegateSynchronous( void (*pfn)(void *), void *parameter );
//
// call from your app thread to delegate to the worker asynchronously.
// Since it returns immediately, you must call waitAll() later.
//
bool delegateAsynchronous( void (*pfn)(void *), void *parameter );
static bool waitAll( workerThread *p, size_t N );
private:
unsigned int m_cpuThreadId;
HANDLE m_hThread;
DWORD m_dwThreadId;
HANDLE m_evWait;
HANDLE m_evDone;
void (*m_pfnDelegatedWork)(void *);
void *m_Parameter;
};
inline DWORD __stdcall
workerThread::threadRoutine( void *_p )
{
workerThread *p = (workerThread *) _p;
bool bLoop = true;
do {
WaitForSingleObject( p->m_evWait, INFINITE );
if ( NULL == p->m_Parameter ) {
bLoop = false;
}
else {
(*p->m_pfnDelegatedWork)( p->m_Parameter );
SetEvent( p->m_evDone );
}
} while ( bLoop );
// fall through to exit if bLoop was set to false
return 0;
}
inline bool
workerThread::delegateSynchronous( void (*pfn)(void *), void *parameter )
{
m_pfnDelegatedWork = pfn;
m_Parameter = parameter;
SetEvent( m_evWait );
return WAIT_OBJECT_0 == WaitForSingleObject( m_evDone, INFINITE );
}
inline bool
workerThread::delegateAsynchronous( void (*pfn)(void *), void *parameter )
{
m_pfnDelegatedWork = pfn;
m_Parameter = parameter;
SetEvent( m_evWait );
return true;
}
inline bool
workerThread::waitAll( workerThread *p, size_t N )
{
bool ret = false;
HANDLE *pH = new HANDLE[N];
if ( ! p ) {
delete[] pH;
return false;
}
for ( size_t i = 0; i < N; i++ ) {
pH[i] = p[i].m_evDone;
}
ret = WAIT_OBJECT_0 == WaitForMultipleObjects( N, pH, TRUE, INFINITE );
delete[] pH;
return ret;
}
} // namespace threading
} // namespace cudahandbook
#endif