You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
43 lines
2.0 KiB
43 lines
2.0 KiB
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. |
|
* |
|
* Redistribution and use in source and binary forms, with or without |
|
* modification, are permitted provided that the following conditions |
|
* are met: |
|
* * Redistributions of source code must retain the above copyright |
|
* notice, this list of conditions and the following disclaimer. |
|
* * Redistributions in binary form must reproduce the above copyright |
|
* notice, this list of conditions and the following disclaimer in the |
|
* documentation and/or other materials provided with the distribution. |
|
* * Neither the name of NVIDIA CORPORATION nor the names of its |
|
* contributors may be used to endorse or promote products derived |
|
* from this software without specific prior written permission. |
|
* |
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY |
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
|
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
|
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
|
*/ |
|
|
|
/* Vector addition: C = A + B. |
|
* |
|
* This sample is a very basic sample that implements element by element |
|
* vector addition. It is the same as the sample illustrating Chapter 3 |
|
* of the programming guide with some additions like error checking. |
|
* |
|
*/ |
|
|
|
// Device code |
|
extern "C" __global__ void VecAdd_kernel(const float *A, const float *B, float *C, int N) |
|
{ |
|
int i = blockDim.x * blockIdx.x + threadIdx.x; |
|
|
|
if (i < N) |
|
C[i] = A[i] + B[i]; |
|
}
|
|
|