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13 lines
343 B
13 lines
343 B
#version 450 |
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#extension GL_ARB_separate_shader_objects : enable |
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#extension GL_NV_gpu_shader5 : enable |
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layout(location = 0) in vec3 fragColor; |
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layout(location = 1) in vec2 fragTexCoord; |
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layout(binding = 1) uniform sampler2D texSampler; |
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layout(location = 0) out vec4 outColor; |
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void main() { |
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outColor = texture(texSampler, fragTexCoord); |
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} |