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78 lines
2.8 KiB
78 lines
2.8 KiB
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions |
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* are met: |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* * Neither the name of NVIDIA CORPORATION nor the names of its |
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* contributors may be used to endorse or promote products derived |
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* from this software without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY |
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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#include <multithreading.h> |
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#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64) |
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// Create thread |
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CUTThread cutStartThread(CUT_THREADROUTINE func, void *data) { |
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return CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)func, data, 0, NULL); |
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} |
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// Wait for thread to finish |
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void cutEndThread(CUTThread thread) { |
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WaitForSingleObject(thread, INFINITE); |
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CloseHandle(thread); |
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} |
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// Destroy thread |
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void cutDestroyThread(CUTThread thread) { |
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TerminateThread(thread, 0); |
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CloseHandle(thread); |
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} |
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// Wait for multiple threads |
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void cutWaitForThreads(const CUTThread *threads, int num) { |
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WaitForMultipleObjects(num, threads, true, INFINITE); |
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for (int i = 0; i < num; i++) { |
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CloseHandle(threads[i]); |
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} |
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} |
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#else |
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// Create thread |
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CUTThread cutStartThread(CUT_THREADROUTINE func, void *data) { |
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pthread_t thread; |
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pthread_create(&thread, NULL, func, data); |
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return thread; |
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} |
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// Wait for thread to finish |
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void cutEndThread(CUTThread thread) { pthread_join(thread, NULL); } |
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// Destroy thread |
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void cutDestroyThread(CUTThread thread) { pthread_cancel(thread); } |
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// Wait for multiple threads |
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void cutWaitForThreads(const CUTThread *threads, int num) { |
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for (int i = 0; i < num; i++) { |
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cutEndThread(threads[i]); |
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} |
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} |
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#endif
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