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31 lines
999 B
31 lines
999 B
/* Copyright (c) 2024, Sascha Willems |
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* |
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* SPDX-License-Identifier: Apache-2.0 |
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* |
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* Licensed under the Apache License, Version 2.0 the "License"; |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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*/ |
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Texture2D _texture : register(t1, space0); |
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SamplerState _sampler : register(t0, space1); |
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struct VSOutput |
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{ |
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float4 Pos : SV_POSITION; |
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[[vk::location(0)]] float2 UV : TEXCOORD0; |
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}; |
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float4 main(VSOutput input) : SV_TARGET |
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{ |
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// Sample the texture by combining the sampled image and selected sampler |
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return _texture.Sample(_sampler, input.UV); |
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} |