One stop solution for all Vulkan samples
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/* Copyright (c) 2023, Holochip Corporation
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Example of the data shared with its associated mesh shader:
// Note that all of these could be removed. One can pass positionTransformation, subDimension, and cullRadius from a UBO.
// however, in the interests of demonstrating how to use shared data between task and mesh shaders.
// Number of task shader invocations per task shader workgroup
const uint numTaskInvocationsX = 2;
const uint numTaskInvocationsY = 2;
const uint numMeshInvocationsX = 2;
const uint numMeshInvocationsY = 2;
struct SharedData
{
vec2 position;
vec2 offsets[numTaskInvocationsX * numTaskInvocationsY];
vec2 size;
};