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42 lines
1.1 KiB
42 lines
1.1 KiB
#version 320 es |
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/* Copyright (c) 2019, Arm Limited and Contributors |
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* |
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* SPDX-License-Identifier: Apache-2.0 |
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* |
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* Licensed under the Apache License, Version 2.0 the "License"; |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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*/ |
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precision mediump float; |
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layout (location = 0) in vec2 inPos; |
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layout (location = 1) in vec2 inUV; |
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layout (location = 2) in vec4 inColor; |
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layout (push_constant) uniform PushConstants { |
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mat4 transform; |
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} pushConstants; |
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layout (location = 0) out vec2 outUV; |
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layout (location = 1) out vec4 outColor; |
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out gl_PerVertex |
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{ |
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vec4 gl_Position; |
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}; |
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void main() |
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{ |
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outUV = inUV; |
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outColor = inColor; |
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gl_Position = pushConstants.transform * vec4(inPos.xy, 0.0, 1.0); |
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}
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