#version 320 es /* Copyright (c) 2019-2023, Arm Limited and Contributors * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ precision mediump float; layout(location = 0) out vec3 out_color; vec2 triangle_positions[3] = vec2[]( vec2(0.5, -0.5), vec2(0.5, 0.5), vec2(-0.5, 0.5) ); vec3 triangle_colors[3] = vec3[]( vec3(1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(0.0, 0.0, 1.0) ); void main() { gl_Position = vec4(triangle_positions[gl_VertexIndex], 0.5, 1.0); out_color = triangle_colors[gl_VertexIndex]; }