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#version 430 |
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void main(void) |
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{ |
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if (gl_VertexID == 0) gl_Position = vec4( 0.25, -0.25, 0.0, 1.0); |
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else if (gl_VertexID == 1) gl_Position = vec4(-0.25, -0.25, 0.0, 1.0); |
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else gl_Position = vec4( 0.25, 0.25, 0.0, 1.0); |
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}
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